2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills Forge Engine hits Beta Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software […]
2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG Heroes Against Darkness review… Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, […]
2014-01-062016-11-15Forge Engine, Hero Kids, Playtest, Role-Playing, Rules Not Forgotten! You would all be forgiven for thinking that I’ve abandoned Heroes Against Darkness and this blog, but that is not totally the […]
2012-09-20Art, Game Design, Hero Kids, Kids, Monsters, Playtest, Role-Playing, RPG, Rules Hero Kids alpha playtest complete After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete. I’ve gotten back a whole bunch of useful […]
2012-09-06Adventuring, Characters, Combat, Hero Kids, Heroes, Kids, Mechanics, Role-Playing, RPG, Rules Sneak peek at a Hero Kids character So while all of the helpful playtesters are putting Hero Kids through it’s paces, I reckon it’s a good time to show […]
2012-08-28DnD, Dungeons and Dragons, Kids, Role-Playing, RPG, Rules Presenting “Hero Kids” RPG for Kids I’ve been pretty quiet about RPG stuff lately because I’ve been beavering away on my next project. Regular readers know that a while […]
2012-07-03Kids, Mechanics, Role-Playing, RPG, Rules AnyDice vs. a d6 Dice Pool Mechanic I’ve been mulling over a set of super-simple RPG rules for kids (maybe from 4 and up). As part of this I’ve been […]
2012-03-28Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells Heroes Against Darkness: Session Report Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of […]
2012-03-08Role-Playing Sixteen Steps to Being a Good Player Once you’ve mastered the seven steps to becoming a good role-player, you also need to master the steps to becoming a good […]
2012-03-06Classes, HAD, Heroes Against Darkness, Role-Playing Seven Steps to Good Role-Playing By definition, role-playing is when players take on and direct the actions of their character or alter-ego in a game. Role-playing comes […]