Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]
Here’s a question I’ve seen a few times; how is Forge Engine different from (or similar to) Savage Worlds? Both are universal systems, that support traditional fantasy and modern games. Forge Engine is similar to Savage Worlds, in that they are both universal systems and use many similar design models. However, in practice Forge Engine is very modular, and allows […]
Forge Engine is out now on DriveThruRPG: Forge Engine – Universal Role-Playing System The Forge Engine universal RPG system puts full control of your character and your game into your hands. The system supports fantasy, sci-fi, historical, and modern settings, and delivers tactical play while remaining streamlined and fast.The Forge Engine – Universal RPG System contains: Core Rules: Forge Engine core […]
Welcome to the third in-depth beta feedback and system discussion for Forge Engine. This post contains feedback from RPG.net user Imbrium. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Consistency: You use diamonds with numbers in the middle to […]
Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Again this post continues the page-by-page feedback, but we also get […]
This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and feedback process. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Special thanks to Reddit user htp-di-nsw for […]
Finished another editing and style pass on the Forge Engine. The checklist of things to do shrinks: Templates for modern/sci-fi adversaries Non-human example character builds Genre-specific character sheets Forge Engine closes in on completion. Check out the latest playtest packet on the Forge Engine page.
Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]
Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]
I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning ‘Make an arcane attack’: Drop a comment below with your thoughts.