Taxonomy and nomenclature of role-playing game character elements

Posted Leave a commentPosted in Characters, Classes, Game Design, Mechanics, Rules, Skills

I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. I had a look around, and I can’t find a codified/formalized taxonomy of these different elements of characters. For example,¬†Role-playing Game Design Patterns¬†only includes attributes, skills, and traits. So, in the spirit of […]