Onyx Sky: Your thoughts for free books!

Posted Leave a commentPosted in Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks

After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]

Sprint to the Line: Two Years to Design Onyx Sky!

Posted Leave a commentPosted in Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks

Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]

Hero Kids Creator’s Guild coming soon

Posted 6 CommentsPosted in Adventures, DriveThruRPG, Game Publishing, Hero Kids

People of Hero Kids, in June we’re launching the Hero Kids Creator’s Guild on DriveThruRPG. The Hero Kids Creator’s Guild is home to community created adventures, translations, monsters, equipment, heroes, pets, and expansions. For game designers, translators, and enthusiasts, the Creator’s Guild is a place to contribute to the Hero Kids universe. Here, creators can build on existing Hero Kids materials or […]

Hero Forge Games update

Posted 2 CommentsPosted in Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]

Forge Engine released!

Posted 3 CommentsPosted in DriveThruRPG, Forge Engine, Game Design, Game Publishing, Role-Playing, RPG, Rules

Forge Engine is out now on DriveThruRPG: Forge Engine – Universal Role-Playing System The Forge Engine universal RPG system puts full control of your character and your game into your hands.  The system supports fantasy, sci-fi, historical, and modern settings, and delivers tactical play while remaining streamlined and fast.The Forge Engine – Universal RPG System contains: Core Rules: Forge Engine core […]

The Road to Ruin aka Holiday Report Pt. 2

Posted Leave a commentPosted in Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized

I tend, as a designer, to rush to artwork and layout quite early in the design process.  While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit.With The Road to Ruin, I quickly moved from the white index cards to template cards that I wrote […]

Heroes Against Darkness review…

Posted 1 CommentPosted in Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, Paper, and Games – Heroes Against Darkness review…It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD since 5th Edition was […]