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Category: Classes

2020-12-02Characters, Classes, Game Design, Mechanics, Rules, Skills

Taxonomy and nomenclature of role-playing game character elements

I’ve noticed lately the many of us (me included) use different terms […]

2017-12-272017-12-27Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules

Why the Forge Engine?

Nobody needs another RPG system, so I made one anyway… “Why?” Well […]

2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Heroes Against Darkness review…

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just […]

2012-10-15Art, Classes, Hero Kids, Kids

Presenting the HERO KIDS!

From left to right, they are; knight, rogue, brute, warlock (male), hunter […]

2012-08-17Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules

What to Steal From D&D Next!

Now that I’ve had time to think about some of the things […]

2012-06-06Characters, Classes, HAD, Heroes Against Darkness

Pre-Gen Character Packs: Level 3 & Level 5

Pre-gen Heroes Against Darkness character packs for Level 3 and Level 5 […]

2012-06-01Characters, Classes, HAD, Heroes Against Darkness

Pre-Gen Character Pack: Level 1

I’ve just uploaded a pack of 11 pre-gen characters for Heroes Against […]

2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells

D&D Next: Playtest Impressions

The other day I posted my early thoughts and opinions of the […]

2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

D&D Next: Early Thoughts and Opinions…

I’ve been looking forward to the D&D Next open playtest for quite […]

2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Enhance, Don’t Replace

First, a quick confession. I’m generally such an isolated throwback that I […]

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