Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]
Well this is unexpected. WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness. Graph, Paper, and Games – Heroes Against Darkness review… It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD […]
From left to right, they are; knight, rogue, brute, warlock (male), hunter (female), hunter (male), warlock (female), healer, warrior (female), and warrior (male). Click to enbiggen: The previous warlocks that I used were in poses much more like the healer and they weren’t popular with the playtesters, so hopefully these kick-ass versions get the attention […]
Now that I’ve had time to think about some of the things that those crafty designers are WOTC are doing for D&D Next, I think that a few of their changes to that game are worth pursuing for future versions of Heroes Against Darkness. Things to steal from D&D Next:• Slower scaling progression• Resistance reduces damage by […]
Pre-gen Heroes Against Darkness character packs for Level 3 and Level 5 are now available on the downloads page. These packs cover all classes, so there are 11 classes in each pack. You can download the pack of pre-gen characters for Heroes Against Darkness over at the downloads page: Heroes Against Darkness – Game Rules.
I’ve just uploaded a pack of 11 pre-gen characters for Heroes Against Darkness. These characters cover all classes at Level 1. Enjoy. You can download the pack of pre-gen characters for Heroes Against Darkness over at the downloads page: Heroes Against Darkness – Game Rules.
The other day I posted my early thoughts and opinions of the playtest rules for D&D Next and tonight we finally got a chance to play the rules. First some background. Those of you who are close followers of my adventures will know that a just a year ago I GMed a Basic D&D campaign […]
I’ve been looking forward to the D&D Next open playtest for quite a while. I previously blogged about some of the expectations that I had of this new edition and ways to approach making a modular edition of D&D: • Mechanics of Attack Bonus Progression• D&D 5th Edition DDXP Play Report• Making D&D 5th Edition Modular – Part I […]
First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few weeks ago. In spite of not having heard the damned term, the idea that each class in a RPG should have its own thing was apparent during the development of Heroes Against Darkness. One […]
One of the goals for the classes in Heroes Against Darkness was that each of them should be easily able to gain +2 to their Attacks, whether it’s a melee attack, a ranged attack, or a spell attack. The game’s combat powers are all based on class specialties, situational bonuses, or trade-offs, so each of […]