Why the Forge Engine?

Posted Leave a commentPosted in Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules

Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]

Heroes Against Darkness review…

Posted 1 CommentPosted in Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Well this is unexpected. WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness. Graph, Paper, and Games – Heroes Against Darkness review… It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD […]

Presenting the HERO KIDS!

Posted Leave a commentPosted in Art, Classes, Hero Kids, Kids

From left to right, they are; knight, rogue, brute, warlock (male), hunter (female), hunter (male), warlock (female), healer, warrior (female), and warrior (male). Click to enbiggen: The previous warlocks that I used were in poses much more like the healer and they weren’t popular with the playtesters, so hopefully these kick-ass versions get the attention […]

What to Steal From D&D Next!

Posted 1 CommentPosted in Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules

Now that I’ve had time to think about some of the things that those crafty designers are WOTC are doing for D&D Next, I think that a few of their changes to that game are worth pursuing for future versions of Heroes Against Darkness. Things to steal from D&D Next:•   Slower scaling progression•   Resistance reduces damage by […]

D&D Next: Early Thoughts and Opinions…

Posted Leave a commentPosted in Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that I had of this new edition and ways to approach making a modular edition of D&D: •  Mechanics of Attack Bonus Progression•  D&D 5th Edition DDXP Play Report•  Making D&D 5th Edition Modular – Part I […]

Remaking Magic: Enhance, Don’t Replace

Posted Leave a commentPosted in Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few weeks ago.  In spite of not having heard the damned term, the idea that each class in a RPG should have its own thing was apparent during the development of Heroes Against Darkness. One […]