Hero Forge Games update

Posted 2 CommentsPosted in Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]

Forge Engine released!

Posted 3 CommentsPosted in DriveThruRPG, Forge Engine, Game Design, Game Publishing, Role-Playing, RPG, Rules

Forge Engine is out now on DriveThruRPG: Forge Engine – Universal Role-Playing System The Forge Engine universal RPG system puts full control of your character and your game into your hands.  The system supports fantasy, sci-fi, historical, and modern settings, and delivers tactical play while remaining streamlined and fast.The Forge Engine – Universal RPG System contains: Core Rules: Forge Engine core […]

Forge Engine hits Beta

Posted Leave a commentPosted in Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]

Heroes Against Darkness review…

Posted 1 CommentPosted in Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Well this is unexpected. WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness. Graph, Paper, and Games – Heroes Against Darkness review… It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD […]

Hero Kids alpha playtest complete

Posted Leave a commentPosted in Art, Game Design, Hero Kids, Kids, Monsters, Playtest, Role-Playing, RPG, Rules

After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete.   I’ve gotten back a whole bunch of useful feedback from the various testers and their tiny helpers.   Thanks guys and girls! I’m currently working to implement the changes and suggestions that have come up in the testing, I’m designing more adventures for […]

Heroes Against Darkness: Session Report

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of our Monday night session. In the lead up to the session, the six adventurers had been captured by goblins while traveling through an ancient dwarven tunnel that linked a series of beacon towers […]