2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone […]
2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG Heroes Against Darkness review… Well this is unexpected.WQRobb over at Graph, Paper, and Games has just […]
2012-07-19DnD, Dungeons and Dragons, Magic, Spells D&D Next: Sacred Spells So I just got the new survey from the D&D Next team […]
2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells Remaking Magic: Blood Anima One of the deliberate features of the magic system in Heroes Against […]
2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Avoid All Absolutes Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, […]
2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Enhance, Don’t Replace First, a quick confession. I’m generally such an isolated throwback that I […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. […]