Onyx Sky: Your thoughts for free books!

Posted Leave a commentPosted in Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks

After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]

Sprint to the Line: Two Years to Design Onyx Sky!

Posted Leave a commentPosted in Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks

Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]

Onyx Sky: Role-playing our way into the climate apocalypse

Posted Leave a commentPosted in Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings

Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design and climate change activism. For the last few years, most of the my RPG gaming has been in post-apocalyptic settings. These games allow me to explore (and inflict on my fellow players) what […]

Onyx Sky post-apocalyptic RPG in development and playtesting now

Posted Leave a commentPosted in Forge Engine, Game Design, Mechanics, Onyx Sky, Playtest, Role-Playing, RPG, Rules

Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky is a post-apocalyptic RPG that explores the world after a devastating global war and catastrophic climate change plunge humanity back into the stone age. Onyx Sky takes the underlying principles of Forge Engine […]

Hero Forge Games update

Posted 2 CommentsPosted in Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]

Forge Engine and Savage Worlds?

Posted Leave a commentPosted in DriveThruRPG, Forge Engine, Game Design, Mechanics, RPG, Rules

Here’s a question I’ve seen a few times; how is Forge Engine different from (or similar to) Savage Worlds?  Both are universal systems, that support traditional fantasy and modern games. Forge Engine is similar to Savage Worlds, in that they are both universal systems and use many similar design models. However, in practice Forge Engine is very modular, and allows […]