The ‘i’s are dotted, the ‘t’s are crossed, the editing and proofing are done, the PDFs are laid out. Onyx Sky is done, finished, released, freed into the world! But you might have noticed that I was close to ‘finished’ all the way back in April, and you might ask why the delay. The delay […]
Just a quick update with the new character sheet design for Onyx Sky: That’s it!
After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]
Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]
My last RPG, Forge Engine, was 65k words. Using a 9pt font, this resulted in a 144 page PDF and a 288 page 6×9 inch digest size print book. In its physical form, the Forge Engine book is near the outer limit of ‘usable’. For reference the Forge Engine book is about the size of […]
Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design and climate change activism. For the last few years, most of the my RPG gaming has been in post-apocalyptic settings. These games allow me to explore (and inflict on my fellow players) what […]
Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky is a post-apocalyptic RPG that explores the world after a devastating global war and catastrophic climate change plunge humanity back into the stone age. Onyx Sky takes the underlying principles of Forge Engine […]