2021-11-032021-11-03Adventures, Adventuring, Combat, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings Another 38 Post-Apocalyptic RPG Encounter Seeds Whether you’re prepping for an upcoming session of Onyx Sky or for […]
2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge […]
2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone […]
2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized The Road to Ruin aka Holiday Report Pt. 2 I tend, as a designer, to rush to artwork and layout quite […]
2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG Heroes Against Darkness review… Well this is unexpected.WQRobb over at Graph, Paper, and Games has just […]
2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine combat turns description… One of the unconventional elements of the Forge Engine RPG is the […]
2012-10-03Adventures, Combat, Encounters, Hero Kids, Maps, Playtest Maze of the Minotaur Adventure Playtest Playtester 0 (Violet, aged 4) and I spent an hour last night […]
2012-09-06Adventuring, Characters, Combat, Hero Kids, Heroes, Kids, Mechanics, Role-Playing, RPG, Rules Sneak peek at a Hero Kids character So while all of the helpful playtesters are putting Hero Kids through […]
2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells D&D Next: Early Thoughts and Opinions… I’ve been looking forward to the D&D Next open playtest for quite […]