Hero Kids alpha playtest complete

Posted Leave a commentPosted in Art, Game Design, Hero Kids, Kids, Monsters, Playtest, Role-Playing, RPG, Rules

After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete.   I’ve gotten back a whole bunch of useful feedback from the various testers and their tiny helpers.   Thanks guys and girls! I’m currently working to implement the changes and suggestions that have come up in the testing, I’m designing more adventures for […]

Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Heroes Against Darkness: Session Report

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of our Monday night session. In the lead up to the session, the six adventurers had been captured by goblins while traveling through an ancient dwarven tunnel that linked a series of beacon towers […]