Taxonomy and nomenclature of role-playing game character elements

Posted Leave a commentPosted in Characters, Classes, Game Design, Mechanics, Rules, Skills

I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. I had a look around, and I can’t find a codified/formalized taxonomy of these different elements of characters. For example, Role-playing Game Design Patterns only includes attributes, skills, and traits. So, in the spirit of […]

Forge Engine hits Beta

Posted Leave a commentPosted in Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]