I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. I had a look around, and I can’t find a codified/formalized taxonomy of these different elements of characters. For example, Role-playing Game Design Patterns only includes attributes, skills, and traits. So, in the spirit of […]
Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]
So while all of the helpful playtesters are putting Hero Kids through it’s paces, I reckon it’s a good time to show everyone else what a ‘Hero Card’ looks like for one of the heroes that’s included in the game. From the card you might be able to work out the basics of the system itself. […]
Pre-gen Heroes Against Darkness character packs for Level 3 and Level 5 are now available on the downloads page. These packs cover all classes, so there are 11 classes in each pack. You can download the pack of pre-gen characters for Heroes Against Darkness over at the downloads page: Heroes Against Darkness – Game Rules.
I’ve just uploaded a pack of 11 pre-gen characters for Heroes Against Darkness. These characters cover all classes at Level 1. Enjoy. You can download the pack of pre-gen characters for Heroes Against Darkness over at the downloads page: Heroes Against Darkness – Game Rules.