After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]
Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]
This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and feedback process. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Special thanks to Reddit user htp-di-nsw for […]
I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning ‘Make an arcane attack’: Drop a comment below with your thoughts.
I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat blocks so that the GM has all of the information they require at hand. The trick has been to provide all of the monster’s information in a compact and usable form. Ideally, I want to […]