First, each of the heroes has four main attributes:
• Melee (dice pool for melee attacks)
• Ranged (dice pool for ranged attacks)
• Magic (dice pool for magic attacks)
• Armor (dice pool for defending against enemy attacks)
Plus a number of attacks and actions:
• Normal Attack (melee, ranged, or magic)
• Special Action (usually a special attack or other action)
• Special Ability (a passive ability based on the hero’s specialty)
Finally, heroes can also have these items and skills:
• Healing Potions (these are used in combat to heal the hero)
• Inventory Items (these can be used in adventuring)
• Skills (these can be used in adventuring or role-playing)
Hero Kids works as a simple skirmish game or as a full RPG, and the characters themselves have layers of complexity so that they are usable by kids from 4 to 10. Younger kids just have to use their dice pools and their Normal Attack, while older kids can use tactics and their heroes’ Special Actions and Abilities to tackle hard combats and other adventuring and role-playing obstacles.
If I’ve designed the Hero Cards it right, this example card should pretty much tell you about the underlying mechanics of the game and the possible and probable variations in the heroes that come with the game.
Looking for something more complicated, look no further:
Heroes Against Darkness: Downloads.