Playtesting the Forge Engine

Posted Leave a commentPosted in Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules

Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and Skills based d10 system: •   Ability and skill based system (classless)•   Give players freedom to craft their own characters•   Increased power through larger dice pools (d10 dice)•   Opposed rolls for combat to keep participants engaged•   Skill challenges against […]