The Road to Ruin aka Holiday Report Pt. 2

Posted Leave a commentPosted in Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized

I tend, as a designer, to rush to artwork and layout quite early in the design process.  While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit. With The Road to Ruin, I quickly moved from the white index cards to template cards that I […]

New Hero Kids Logos

Posted Leave a commentPosted in Art, Hero Kids

You may already have noticed the new Hero Kids logo in my previous Jennisodes post, but if you didn’t then prepare to be amazed by the majesty that is the new Hero Kids logo: And here’s the black and white version too: As you can see, Eric Quigley has transformed my original into a real […]

Presenting the HERO KIDS!

Posted Leave a commentPosted in Art, Classes, Hero Kids, Kids

From left to right, they are; knight, rogue, brute, warlock (male), hunter (female), hunter (male), warlock (female), healer, warrior (female), and warrior (male). Click to enbiggen: The previous warlocks that I used were in poses much more like the healer and they weren’t popular with the playtesters, so hopefully these kick-ass versions get the attention […]

Hero Kids alpha playtest complete

Posted Leave a commentPosted in Art, Game Design, Hero Kids, Kids, Monsters, Playtest, Role-Playing, RPG, Rules

After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete.   I’ve gotten back a whole bunch of useful feedback from the various testers and their tiny helpers.   Thanks guys and girls! I’m currently working to implement the changes and suggestions that have come up in the testing, I’m designing more adventures for […]

Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]