Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Alpha Rules Updated to v0.244

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I’ve been discussing here on the blog and over on the Game Design & Development forums at rpg.net. Healing, Anima and Resting The biggest single change to the game […]

20 Quick Questions for Heroes Against Darkness

Posted Leave a commentPosted in Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

20 Questions about my Heroes Against Darkness campaign from Brandon at Untimately: 1. Ability scores generation method?The system supports 3d6, 4d6 drop lowest, point array and point buy: Method 1: Normal Player CharactersRoll 3d6 six times, then choose which ability to assign each score. This method gives an unadjusted cumulative total of 64. Method 2: […]

Inconsistent Mechanics: D&D Essentials Magic Missile

Posted Leave a commentPosted in DnD, Dungeons and Dragons, Magic, Mechanics, Powers, Spells

If 4th Edition D&D went to all of the trouble of replacing saving throws with defenses on a consistent basis, then why the hell did they undermine this good work by making the Essentials Magic Missile auto-hit? Furthermore, this is a double-bad move, because it totally undermines the point of minions. Minions only have 1 […]

Heroes Against Darkness: Alpha rules updated to v0.200

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are:• Switched page format to US Letter (reluctantly)• Removed the damage section from monsters (was redundant and didn’t reflect their different attacks)• Fixed some minor issues in the example character creation maths• Clarified that the relevant Attack Bonus is added to […]