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Category: Spells

2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells

Forge Engine beta feedback (pt. 2)

Welcome to the second in-depth beta feedback and system discussion for Forge Engine.  This post continues feedback from Reddit user htp-di-nsw. In the text […]

2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized

Forge Engine spell attack wording?!?

I’m struggling with how to word magic attacks in Forge Engine.  Anyone got strong opinions on these variations of the lines beginning […]

2012-07-19DnD, Dungeons and Dragons, Magic, Spells

D&D Next: Sacred Spells

So I just got the new survey from the D&D Next team about the playtest, and I’m frustrated with this one. It […]

2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells

Remaking Magic: 4 Pages of Spells Per Class

Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is […]

2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells

Remaking Magic: Blood Anima

One of the deliberate features of the magic system in Heroes Against Darkness is the strict limits on the amount of anima […]

2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Avoid All Absolutes

Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to avoid the sorts of absolute effects of earlier (and future!) […]

2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Narrative Control

Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]

2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells

D&D Next: Playtest Impressions

The other day I posted my early thoughts and opinions of the playtest rules for D&D Next and tonight we finally got […]

2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

D&D Next: Early Thoughts and Opinions…

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that […]

2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Enhance, Don’t Replace

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few […]

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