2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone […]
2012-07-19DnD, Dungeons and Dragons, Magic, Spells D&D Next: Sacred Spells So I just got the new survey from the D&D Next team […]
2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes […]
2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells Remaking Magic: Blood Anima One of the deliberate features of the magic system in Heroes Against […]
2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Avoid All Absolutes Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, […]
2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells D&D Next: Playtest Impressions The other day I posted my early thoughts and opinions of the […]
2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells D&D Next: Early Thoughts and Opinions… I’ve been looking forward to the D&D Next open playtest for quite […]
2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Enhance, Don’t Replace First, a quick confession. I’m generally such an isolated throwback that I […]