Remaking Magic: 4 Pages of Spells Per Class

Posted Leave a commentPosted in Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells

Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is – at first glance – amongst the most arbitrary.  However, my hope is that this limitation actually reinforces the game’s goal of balancing the magi and martial classes. Over the course of the 10 […]

Remaking Magic: Narrative Control

Posted 2 CommentsPosted in Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of magic that feature in D&D.  When looking for solutions to some problems their characters faced, they’d ask about spells that they’d used in D&D to solve similar situations. I made a conscious decision in […]

Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Alpha Rules Updated to v0.244

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I’ve been discussing here on the blog and over on the Game Design & Development forums at rpg.net. Healing, Anima and Resting The biggest single change to the game […]

Heroes Against Darkness: Session Report

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of our Monday night session. In the lead up to the session, the six adventurers had been captured by goblins while traveling through an ancient dwarven tunnel that linked a series of beacon towers […]