2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes […]
2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells Remaking Magic: Blood Anima One of the deliberate features of the magic system in Heroes Against […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, […]
2012-05-23Anima, HAD, Heroes Against Darkness, Spells Remaking Magic: Scaling Spells In previous posts in this series I’ve listed a few examples of […]
2012-05-22Anima, HAD, Heroes Against Darkness, Mechanics, Spells Remaking Magic: No Redundant Spells In this entry in the Remaking Magic series, we take a look […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. […]
2012-04-30Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells Heroes Against Darkness Version 1.0 Released! Well, editing has taken several weeks longer than I anticipated but it’s […]
2012-03-30Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells Alpha Rules Updated to v0.244 I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This […]
2012-03-28Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells Heroes Against Darkness: Session Report Some readers might be wondering how Heroes Against Darkness works in play, […]