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Category: Anima

2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells

Remaking Magic: 4 Pages of Spells Per Class

Of all of the decisions I’ve made during the development of Heroes […]

2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells

Remaking Magic: Blood Anima

One of the deliberate features of the magic system in Heroes Against […]

2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Narrative Control

Much to the consternation of some of my more seasoned D&D players, […]

2012-05-23Anima, HAD, Heroes Against Darkness, Spells

Remaking Magic: Scaling Spells

In previous posts in this series I’ve listed a few examples of […]

2012-05-22Anima, HAD, Heroes Against Darkness, Mechanics, Spells

Remaking Magic: No Redundant Spells

In this entry in the Remaking Magic series, we take a look […]

2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Balance

Heroes Against Darkness employs a number of techniques to keep magi relatively […]

2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic

Let’s get this out of the way: I strongly dislike Vancian magic. […]

2012-04-30Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Heroes Against Darkness Version 1.0 Released!

Well, editing has taken several weeks longer than I anticipated but it’s […]

2012-03-30Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

Alpha Rules Updated to v0.244

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This […]

2012-03-28Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Heroes Against Darkness: Session Report

Some readers might be wondering how Heroes Against Darkness works in play, […]

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