Hero Forge Games update

Posted 2 CommentsPosted in Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]

Forge Engine hits Beta

Posted Leave a commentPosted in Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]

Maze of the Minotaur Adventure Playtest

Posted Leave a commentPosted in Adventures, Combat, Encounters, Hero Kids, Maps, Playtest

Playtester 0 (Violet, aged 4) and I spent an hour last night playing through the Hero Kids premium adventure Maze of the Minotaur. I’ve mentioned Maze of the Minotaur briefly before, but this adventure deserves some attention because it’s quite different from the game’s normal adventures.   Maze of the Minotaur is different because it features a […]

Hero Kids Adventure Maps

Posted Leave a commentPosted in Adventures, Hero Kids, Maps

While I’m waiting for some of the artwork to get done for Hero Kids I’ve been spending my time working on adventures for the game.   So far, I’ve made two ‘normal’ adventures (one of which will be included with the game), one premium adventure (which will be a stand-alone product), and I’m currently working on some […]