Onyx Sky: Your thoughts for free books!

Posted Leave a commentPosted in Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks

After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]

Sprint to the Line: Two Years to Design Onyx Sky!

Posted Leave a commentPosted in Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks

Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]

Onyx Sky: Role-playing our way into the climate apocalypse

Posted Leave a commentPosted in Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings

Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design and climate change activism. For the last few years, most of the my RPG gaming has been in post-apocalyptic settings. These games allow me to explore (and inflict on my fellow players) what […]

Forge Engine hits Beta

Posted Leave a commentPosted in Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]