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2022-06-092022-06-09Adventures, Art, DriveThruRPG, Game Design, Hero Kids, Maps, Races, Role-Playing, RPG, Settings

Explore the world of the Brecken Vale!

I’ve just released the latest Hero Kids expansion, the Brecken Vale Gazetteer! The Brecken Vale Gazetteer is jam packed with all-new artwork […]

2021-11-032021-11-03Adventures, Adventuring, Combat, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings

Another 38 Post-Apocalyptic RPG Encounter Seeds

Whether you’re prepping for an upcoming session of Onyx Sky or for an entirely different post-apocalyptic role-playing game, these encounters offer plenty […]

2021-11-032021-11-03Adventures, Adventuring, Characters, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings

38 Post-Apocalyptic RPG Encounter Seeds

Whether you’re prepping for an upcoming session of Onyx Sky or for an entirely different post-apocalyptic role-playing game, these encounters offer plenty […]

2021-08-242021-09-08Adventures, DriveThruRPG, Game Design, Onyx Sky, RPG, Rules, Settings

Onyx Sky OUT NOW!

The ‘i’s are dotted, the ‘t’s are crossed, the editing and proofing are done, the PDFs are laid out. Onyx Sky is […]

2021-04-212021-04-21Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks

Onyx Sky: Your thoughts for free books!

After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the […]

2021-04-06Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks

Sprint to the Line: Two Years to Design Onyx Sky!

Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and […]

2020-11-222020-11-22Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings

Onyx Sky: Role-playing our way into the climate apocalypse

Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design […]

2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Forge Engine hits Beta

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software […]

2012-10-09Art, Hero Kids, Maps, Settings

Hero Kids Setting: The Brecken Vale

Last year my art buddy Josh Sacco and I spent some time developing a Photoshop map template that people like me (semi-artists) […]

Recent Posts

  • Exclusive sneak peek at Onyx Shards, fantasy RPG
  • Explore the world of the Brecken Vale!
  • The Road to Ruin now on Tabletop Simulator
  • Another 38 Post-Apocalyptic RPG Encounter Seeds
  • 38 Post-Apocalyptic RPG Encounter Seeds

Recent Comments

  • Justin Halliday on Exclusive sneak peek at Onyx Shards, fantasy RPG
  • Aemon Aylward on Exclusive sneak peek at Onyx Shards, fantasy RPG
  • Justin Halliday on Explore the world of the Brecken Vale!
  • Katharine Grant on Explore the world of the Brecken Vale!
  • Justin Halliday on Who Love Reviews? The Road to Ruin…

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