2022-06-092022-06-09Adventures, Art, DriveThruRPG, Game Design, Hero Kids, Maps, Races, Role-Playing, RPG, Settings Explore the world of the Brecken Vale! I’ve just released the latest Hero Kids expansion, the Brecken Vale Gazetteer! […]
2021-11-032021-11-03Adventures, Adventuring, Combat, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings Another 38 Post-Apocalyptic RPG Encounter Seeds Whether you’re prepping for an upcoming session of Onyx Sky or for […]
2021-11-032021-11-03Adventures, Adventuring, Characters, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings 38 Post-Apocalyptic RPG Encounter Seeds Whether you’re prepping for an upcoming session of Onyx Sky or for […]
2021-08-242021-09-08Adventures, DriveThruRPG, Game Design, Onyx Sky, RPG, Rules, Settings Onyx Sky OUT NOW! The ‘i’s are dotted, the ‘t’s are crossed, the editing and proofing […]
2021-04-212021-04-21Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks Onyx Sky: Your thoughts for free books! After two years’ work, I’m at the final proofing stage for my […]
2021-04-06Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks Sprint to the Line: Two Years to Design Onyx Sky! Seems like only ***checks watch*** two months ago that I was predicting […]
2020-11-222020-11-22Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings Onyx Sky: Role-playing our way into the climate apocalypse Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. […]
2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills Forge Engine hits Beta Work on Forge Engine has continued, and I’ve now gotten the system […]
2012-10-09Art, Hero Kids, Maps, Settings Hero Kids Setting: The Brecken Vale Last year my art buddy Josh Sacco and I spent some time […]