Erroneous Errata

Posted Leave a commentPosted in HAD, Heroes Against Darkness, Rules

This list includes all of the errata in version 1.0 of Heroes Against Darkness: Page 6: Method 1: Normal Player Characters should say ‘cumulative total of 63’.Pages 19-21: ‘Common’ should be ‘Middle-Tongue’.Page 57: Ranged Attack Powers does not specify that they require line of sight.Page 75: Winging Shot damage should be ‘+ Ranged’, not ‘+ […]

D&D Next: Early Thoughts and Opinions…

Posted Leave a commentPosted in Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that I had of this new edition and ways to approach making a modular edition of D&D: •  Mechanics of Attack Bonus Progression•  D&D 5th Edition DDXP Play Report•  Making D&D 5th Edition Modular – Part I […]

Remaking Magic: Enhance, Don’t Replace

Posted Leave a commentPosted in Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few weeks ago.  In spite of not having heard the damned term, the idea that each class in a RPG should have its own thing was apparent during the development of Heroes Against Darkness. One […]