2012-05-30HAD, Heroes Against Darkness, Rules Erroneous Errata This list includes all of the errata in version 1.0 of Heroes […]
2012-05-30DnD, Dungeons and Dragons, Mechanics D&D Next: Difficulty Trends in D&D… There’s already been a lot of discussion about the advantage/disadvantage mechanics in […]
2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells D&D Next: Playtest Impressions The other day I posted my early thoughts and opinions of the […]
2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells D&D Next: Early Thoughts and Opinions… I’ve been looking forward to the D&D Next open playtest for quite […]
2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Enhance, Don’t Replace First, a quick confession. I’m generally such an isolated throwback that I […]
2012-05-23Anima, HAD, Heroes Against Darkness, Spells Remaking Magic: Scaling Spells In previous posts in this series I’ve listed a few examples of […]
2012-05-22Anima, HAD, Heroes Against Darkness, Mechanics, Spells Remaking Magic: No Redundant Spells In this entry in the Remaking Magic series, we take a look […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. […]
2012-05-15Art, Classes, Combat, HAD, Heroes Against Darkness, Mechanics, Spells +2 Is Easy One of the goals for the classes in Heroes Against Darkness was […]