Hero Forge Games update

Posted 2 CommentsPosted in Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of Holding The Hero Kids Bundle of Holding closed several weeks ago, with 1,008 new Hero Kids families joining our community, and $1,700 donated to the Reading Is Fundamental charity. Huzzah! Recent Releases By now you […]

Why the Forge Engine?

Posted Leave a commentPosted in Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules

Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]

Hero Kids – Pets II

Posted Leave a commentPosted in DriveThruRPG, Hero Cards, Hero Kids, Pets, RPG

This expansion for Hero Kids includes ten new monsterous pets: • Beguiler – The beguiler’s eyestalks unleash powerful and versatile magic• Boar – The battle-boar carries stalwart heroes into battle• Gorilla – Enemies’ attacks only strengthen the gorilla’s attacks• Griffon – The griffon swoops down to carry off its prey• Hydra – Each of the hydra’s three […]

New Hero Kids Logos

Posted Leave a commentPosted in Art, Hero Kids

You may already have noticed the new Hero Kids logo in my previous Jennisodes post, but if you didn’t then prepare to be amazed by the majesty that is the new Hero Kids logo: And here’s the black and white version too: As you can see, Eric Quigley has transformed my original into a real […]