Forge Engine beta feedback (pt. 3)

Posted Leave a commentPosted in Forge Engine, Game Design, Mechanics, Playtest, Rules

Welcome to the third in-depth beta feedback and system discussion for Forge Engine.  This post contains feedback from RPG.net user Imbrium. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion.  Consistency: You use diamonds with numbers in the middle to […]

Forge Engine beta feedback (pt. 2)

Posted Leave a commentPosted in Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells

Welcome to the second in-depth beta feedback and system discussion for Forge Engine.  This post continues feedback from Reddit user htp-di-nsw. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion.   Again this post continues the page-by-page feedback, but we also get […]

Forge Engine beta feedback (pt. 1)

Posted Leave a commentPosted in Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks

This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and feedback process.  In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion.  Special thanks to Reddit user htp-di-nsw for […]