Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Alpha Rules Updated to v0.244

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I’ve been discussing here on the blog and over on the Game Design & Development forums at rpg.net. Healing, Anima and Resting The biggest single change to the game […]

Heroes Against Darkness: Session Report

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of our Monday night session. In the lead up to the session, the six adventurers had been captured by goblins while traveling through an ancient dwarven tunnel that linked a series of beacon towers […]

Inconsistent Mechanics: D&D Essentials Magic Missile

Posted Leave a commentPosted in DnD, Dungeons and Dragons, Magic, Mechanics, Powers, Spells

If 4th Edition D&D went to all of the trouble of replacing saving throws with defenses on a consistent basis, then why the hell did they undermine this good work by making the Essentials Magic Missile auto-hit? Furthermore, this is a double-bad move, because it totally undermines the point of minions. Minions only have 1 […]

Introducing Heroes Against Darkness

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Powers, Races, Spells

Welcome to the home of the indie RPG Heroes Against Darkness. As it says up there in the header, Heroes Against Darkness (HAD) is a modern RPG that aims to provide a simple and deep game experience without becoming slow, cumbersome or complicated. This section provides a brief overview of these core elements of the […]