2020-03-07Hero Kids, Role-Playing, RPG Hero Kids Bundle of Holding 2020 Hero Kids and Bundle of Holding have teamed up again to launch […]
2019-03-02DriveThruRPG, Game Publishing, Hero Kids, RPG Hero Kids sales analysis Last week I did a quick and dirty analysis of Hero Kids […]
2018-05-20Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized Hero Forge Games update Folks, now’s a good time to take a moment to check in […]
2018-04-10Adventures, Hero Kids, Heroes, Kids, Pets, RPG Hero Kids Bundle of Holding Friends, the latest Bundle of Holding is all Hero Kids, all the […]
2018-03-252018-03-25DriveThruRPG, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine and Savage Worlds? Here’s a question I’ve seen a few times; how is Forge Engine […]
2018-03-062018-05-04DriveThruRPG, Forge Engine, Game Design, Game Publishing, Role-Playing, RPG, Rules Forge Engine released! Forge Engine is out now on DriveThruRPG: Forge Engine – Universal Role-Playing […]
2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge […]
2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth […]
2018-01-192018-01-19Forge Engine, Game Design, Game Publishing, RPG, Rules Forge Engine editing and style pass Finished another editing and style pass on the Forge Engine. The checklist […]
2017-12-272017-12-27Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules Why the Forge Engine? Nobody needs another RPG system, so I made one anyway… “Why?” Well […]