The Road to Ruin aka Holiday Report Pt. 2

Posted Leave a commentPosted in Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized

I tend, as a designer, to rush to artwork and layout quite early in the design process.  While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit.With The Road to Ruin, I quickly moved from the white index cards to template cards that I wrote […]

Heroes Against Darkness review…

Posted 1 CommentPosted in Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, Paper, and Games – Heroes Against Darkness review…It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD since 5th Edition was […]

The Road to Ruin aka Holiday Report Pt. 1

Posted Leave a commentPosted in Board games, Game Design, Mechanics, The Road to Ruin

Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne.  I’d dabbled with board game design, first with a largely depressing climate change game called Equilibrium. Following that foray, I decided to try another board game.My inspiration this time was from one of […]

Forge Engine combat turns description…

Posted Leave a commentPosted in Combat, Forge Engine, Game Design, Mechanics, RPG, Rules

One of the unconventional elements of the Forge Engine RPG is the structure of the turns.   Traditional RPGs have a round/turn structure where each character has a discrete turn within each round.   Their actions occur within their own turn, and time passes in a strangely linear fashion which requires some mental gymnastics to unravel.   Once each character’s round […]

Playtesting the Forge Engine

Posted Leave a commentPosted in Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules

Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and Skills based d10 system: •   Ability and skill based system (classless)•   Give players freedom to craft their own characters•   Increased power through larger dice pools (d10 dice)•   Opposed rolls for combat to keep participants engaged•   Skill challenges against […]

Heroes Against Darkness Print Version

Posted Leave a commentPosted in Game Design, Game Publishing, HAD, Heroes Against Darkness, RPG, Rules

Dear loyal reader(s), I’ve been neglecting Heroes Against Darkness lately, but now that Hero Kids is out (go buy it) it’s time for work to continue on HAD.   Today we’re looking at the immediate future of Heroes Against Darkness, and the next post will be about plans for the future. Heroes Against Darkness Print Version First, […]

Hero Kids alpha playtest complete

Posted Leave a commentPosted in Art, Game Design, Hero Kids, Kids, Monsters, Playtest, Role-Playing, RPG, Rules

After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete.   I’ve gotten back a whole bunch of useful feedback from the various testers and their tiny helpers.   Thanks guys and girls! I’m currently working to implement the changes and suggestions that have come up in the testing, I’m designing more adventures for […]