Welcome to the third in-depth beta feedback and system discussion for Forge Engine. This post contains feedback from RPG.net user Imbrium. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Consistency: You use diamonds with numbers in the middle to […]
Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Again this post continues the page-by-page feedback, but we also get […]
This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and feedback process. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Special thanks to Reddit user htp-di-nsw for […]
Finished another editing and style pass on the Forge Engine. The checklist of things to do shrinks: Templates for modern/sci-fi adversaries Non-human example character builds Genre-specific character sheets Forge Engine closes in on completion. Check out the latest playtest packet on the Forge Engine page.
Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]
Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]
I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning ‘Make an arcane attack’: Drop a comment below with your thoughts.
I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit.With The Road to Ruin, I quickly moved from the white index cards to template cards that I wrote […]
Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, Paper, and Games – Heroes Against Darkness review…It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD since 5th Edition was […]
Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne. I’d dabbled with board game design, first with a largely depressing climate change game called Equilibrium. Following that foray, I decided to try another board game.My inspiration this time was from one of […]