I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit.With The Road to Ruin, I quickly moved from the white index cards to template cards that I wrote […]
Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, Paper, and Games – Heroes Against Darkness review…It’s unexpected because it’s been a while since I’ve had a review of HAD; the world of D&D variants has moved on from HAD since 5th Edition was […]
Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne. I’d dabbled with board game design, first with a largely depressing climate change game called Equilibrium. Following that foray, I decided to try another board game.My inspiration this time was from one of […]
I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat blocks so that the GM has all of the information they require at hand. The trick has been to provide all of the monster’s information in a compact and usable form. Ideally, I want to […]
One of the unconventional elements of the Forge Engine RPG is the structure of the turns. Traditional RPGs have a round/turn structure where each character has a discrete turn within each round. Their actions occur within their own turn, and time passes in a strangely linear fashion which requires some mental gymnastics to unravel. Once each character’s round […]
The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so much about a game just from this one element. This is the character sheet for the Forge Engine RPG I’m working on. Feedback, questions, and discussion are always welcome.
Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and Skills based d10 system: • Ability and skill based system (classless)• Give players freedom to craft their own characters• Increased power through larger dice pools (d10 dice)• Opposed rolls for combat to keep participants engaged• Skill challenges against […]
Dear loyal reader(s), I’ve been neglecting Heroes Against Darkness lately, but now that Hero Kids is out (go buy it) it’s time for work to continue on HAD. Today we’re looking at the immediate future of Heroes Against Darkness, and the next post will be about plans for the future. Heroes Against Darkness Print Version First, […]
Jennifer Steen was kind enough to have me on Jennisodes to talk about Heroes Against Darkness and Hero Kids. Check out the episode here: Jennisodes Episode 127: Heroes Against Darkness Why listen to me talking about Heroes Against Darkness when you can play it for free:Heroes Against Darkness: Downloads.
After several weeks of thorough testing, the alpha playtest of Hero Kids is now complete. I’ve gotten back a whole bunch of useful feedback from the various testers and their tiny helpers. Thanks guys and girls! I’m currently working to implement the changes and suggestions that have come up in the testing, I’m designing more adventures for […]