Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Alpha Rules Updated to v0.244

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I’ve been discussing here on the blog and over on the Game Design & Development forums at rpg.net. Healing, Anima and Resting The biggest single change to the game […]

Heroes Against Darkness: Session Report

Posted Leave a commentPosted in Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of our Monday night session. In the lead up to the session, the six adventurers had been captured by goblins while traveling through an ancient dwarven tunnel that linked a series of beacon towers […]

20 Quick Questions for Heroes Against Darkness

Posted Leave a commentPosted in Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

20 Questions about my Heroes Against Darkness campaign from Brandon at Untimately: 1. Ability scores generation method?The system supports 3d6, 4d6 drop lowest, point array and point buy: Method 1: Normal Player CharactersRoll 3d6 six times, then choose which ability to assign each score. This method gives an unadjusted cumulative total of 64. Method 2: […]