Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Again this post continues the page-by-page feedback, but we also get […]
This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and feedback process. In the text below, the text in italics is the comment from the playtester/reader, and the following normally formatted text is my response and discussion. Special thanks to Reddit user htp-di-nsw for […]
Finished another editing and style pass on the Forge Engine. The checklist of things to do shrinks: Templates for modern/sci-fi adversaries Non-human example character builds Genre-specific character sheets Forge Engine closes in on completion. Check out the latest playtest packet on the Forge Engine page.
Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some to extend a family of games to a new generation, others to solve a specific problem, or to introduce a whole new approach to role playing. My first full RPG – Heroes Against […]
Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software developers out there, this basically means that: The core system is complete The content is largely (or wholly) complete Some bugs may remain Check out the latest playtest packet on the Forge Engine […]
I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning ‘Make an arcane attack’: Drop a comment below with your thoughts.
I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting as late as possible before incorporating these graphical elements, I have not managed to internalise this habit.With The Road to Ruin, I quickly moved from the white index cards to template cards that I wrote […]
I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat blocks so that the GM has all of the information they require at hand. The trick has been to provide all of the monster’s information in a compact and usable form. Ideally, I want to […]
One of the unconventional elements of the Forge Engine RPG is the structure of the turns. Traditional RPGs have a round/turn structure where each character has a discrete turn within each round. Their actions occur within their own turn, and time passes in a strangely linear fashion which requires some mental gymnastics to unravel. Once each character’s round […]
You would all be forgiven for thinking that I’ve abandoned Heroes Against Darkness and this blog, but that is not totally the case! First, I’ve spent most of the year continuing to support Hero Kids, which has had success beyond my wildest hopes. Hero Kids now has ten adventures and a bunch of expansions that add […]