Erroneous Errata

Posted Leave a commentPosted in HAD, Heroes Against Darkness, Rules

This list includes all of the errata in version 1.0 of Heroes Against Darkness: Page 6: Method 1: Normal Player Characters should say ‘cumulative total of 63’.Pages 19-21: ‘Common’ should be ‘Middle-Tongue’.Page 57: Ranged Attack Powers does not specify that they require line of sight.Page 75: Winging Shot damage should be ‘+ Ranged’, not ‘+ […]

D&D Next: Early Thoughts and Opinions…

Posted Leave a commentPosted in Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that I had of this new edition and ways to approach making a modular edition of D&D: •  Mechanics of Attack Bonus Progression•  D&D 5th Edition DDXP Play Report•  Making D&D 5th Edition Modular – Part I […]

Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]