Making D&D 5th Edition Modular:Part III Combat and HP

Posted Leave a commentPosted in DnD, Dungeons and Dragons, Mechanics, Powers

The first post in this series gave an overview of the core elements of D&D, while part II looked at progression and balancing modular elements. When designing features for role-playing games or videogames, one of the major considerations is the magnitude (Pop! Pop!) of the additional work that the proposed feature places on the entire […]

Making D&D 5th Edition Modular: Part II

Posted Leave a commentPosted in Combat, DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics, Powers

The previous post in this series looked at a few of the underlying concepts of a unified modular D&D system, and also some of the disparate mechanics that would need to be reconciled in the new system:• Core Mechanic (d20)• Ability Score Bonuses (Ability Score – 10 / 2)• Gradual improvement (+1 per level mechanics) […]

Introducing Heroes Against Darkness

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Powers, Races, Spells

Welcome to the home of the indie RPG Heroes Against Darkness. As it says up there in the header, Heroes Against Darkness (HAD) is a modern RPG that aims to provide a simple and deep game experience without becoming slow, cumbersome or complicated. This section provides a brief overview of these core elements of the […]