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Category: Combat

2012-05-15Art, Classes, Combat, HAD, Heroes Against Darkness, Mechanics, Spells

+2 Is Easy

One of the goals for the classes in Heroes Against Darkness was that each of them should be easily able to gain […]

2012-04-30Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Heroes Against Darkness Version 1.0 Released!

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: […]

2012-03-30Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

Alpha Rules Updated to v0.244

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many […]

2012-03-28Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells

Heroes Against Darkness: Session Report

Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of […]

2012-03-16Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

20 Quick Questions for Heroes Against Darkness

20 Questions about my Heroes Against Darkness campaign from Brandon at Untimately: 1. Ability scores generation method?The system supports 3d6, 4d6 drop […]

2012-02-17Combat, Heroes Against Darkness, Solo Adventures

Gameplay Tuning for Solo Adventures…

It’s been a quiet week here on the blog, not because I’ve been slack, but because I’ve been working on the solo […]

2012-02-10Anima, Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

Heroes Against Darkness: Alpha rules updated to v0.200

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are:• Switched page format to US Letter (reluctantly)• […]

2012-01-28Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

Heroes Against Darkness: Development Update

Now that the alpha rules of Heroes Against Darkness have been publically released for a few weeks, it’s a good time to […]

2012-01-20Combat, DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics

Mechanics of Attack Bonus progression in D&D and Heroes Against Darkness

One of the areas of D&D that has changed in most editions is the way that the game deals with the gradual […]

2012-01-17Combat, HAD, Heroes Against Darkness, Powers

Omit Needless Powers*

* With apologies to Strunk & White… The current Alpha version (v0.189) of Heroes Against Darkness represents each of the improved attack […]

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