2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized The Road to Ruin aka Holiday Report Pt. 2 I tend, as a designer, to rush to artwork and layout quite […]
2016-11-292016-11-27Board games, Game Design, Mechanics, The Road to Ruin The Road to Ruin aka Holiday Report Pt. 1 Last year I got involved with a local board game design group […]
2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine combat turns description… One of the unconventional elements of the Forge Engine RPG is the […]
2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest Forge Engine Character Sheet The first thing I look at whenever I check out a new […]
2013-02-252016-11-15Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules Playtesting the Forge Engine Tonight was our first playtest of a new game system I’m working […]
2012-12-282016-11-15HAD, Mechanics, Review, RPG, Rules, Skills Review: Heroes Against Darkness Gets 4E Right (Allegedly) Looks like the release of the print version of Heroes Against Darkness […]
2012-09-06Adventuring, Characters, Combat, Hero Kids, Heroes, Kids, Mechanics, Role-Playing, RPG, Rules Sneak peek at a Hero Kids character So while all of the helpful playtesters are putting Hero Kids through […]
2012-08-17Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules What to Steal From D&D Next! Now that I’ve had time to think about some of the things […]
2012-07-18DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics D&D Next: Deeper Thoughts For the last five weeks (or so) we’ve been playing the D&D […]
2012-07-07Kids, Mechanics, RPG, Rules More AnyDice d6 Dice Pool Probabilities Following my previous exciting and enigmatic post about d6 dice pool probabilities, […]