2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized The Road to Ruin aka Holiday Report Pt. 2 I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting […]
2016-11-292016-11-27Board games, Game Design, Mechanics, The Road to Ruin The Road to Ruin aka Holiday Report Pt. 1 Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne. […]
2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine combat turns description… One of the unconventional elements of the Forge Engine RPG is the structure of the turns. Traditional RPGs have a round/turn structure where […]
2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest Forge Engine Character Sheet The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so […]
2013-02-252016-11-15Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules Playtesting the Forge Engine Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and […]
2012-12-282016-11-15HAD, Mechanics, Review, RPG, Rules, Skills Review: Heroes Against Darkness Gets 4E Right (Allegedly) Looks like the release of the print version of Heroes Against Darkness has shaken out some new fans. +John Bell – The […]
2012-09-06Adventuring, Characters, Combat, Hero Kids, Heroes, Kids, Mechanics, Role-Playing, RPG, Rules Sneak peek at a Hero Kids character So while all of the helpful playtesters are putting Hero Kids through it’s paces, I reckon it’s a good time to show […]
2012-08-17Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules What to Steal From D&D Next! Now that I’ve had time to think about some of the things that those crafty designers are WOTC are doing for D&D […]
2012-07-18DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics D&D Next: Deeper Thoughts For the last five weeks (or so) we’ve been playing the D&D Next playtest (as have much of the rest of the […]
2012-07-07Kids, Mechanics, RPG, Rules More AnyDice d6 Dice Pool Probabilities Following my previous exciting and enigmatic post about d6 dice pool probabilities, I’ve also run the same combinations of dice pools through […]