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Category: Magic

2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks

Forge Engine beta feedback (pt. 1)

This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]

2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized

Forge Engine spell attack wording?!?

I’m struggling with how to word magic attacks in Forge Engine.  Anyone got strong opinions on these variations of the lines beginning […]

2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Heroes Against Darkness review…

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, […]

2012-07-19DnD, Dungeons and Dragons, Magic, Spells

D&D Next: Sacred Spells

So I just got the new survey from the D&D Next team about the playtest, and I’m frustrated with this one. It […]

2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells

Remaking Magic: Blood Anima

One of the deliberate features of the magic system in Heroes Against Darkness is the strict limits on the amount of anima […]

2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Avoid All Absolutes

Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to avoid the sorts of absolute effects of earlier (and future!) […]

2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Narrative Control

Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]

2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Enhance, Don’t Replace

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few […]

2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Balance

Heroes Against Darkness employs a number of techniques to keep magi relatively balanced against the martial classes. First, the combination of the […]

2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic

Let’s get this out of the way: I strongly dislike Vancian magic. When I started work on Heroes Against Darkness we’d just […]

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