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Category: Mechanics

2012-05-15Art, Classes, Combat, HAD, Heroes Against Darkness, Mechanics, Spells

+2 Is Easy

One of the goals for the classes in Heroes Against Darkness was that each of them should be easily able to gain […]

2012-05-09Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Powers, Rules

Nexus Edition

It’s no secret that Heroes Against Darkness is firmly rooted in the traditions and mechanics of all editions of D&D. When describing […]

2012-05-04DnD, Dungeons and Dragons, Hero Kids, Kids, Mechanics, Rules

D&D for Kids (Rules Included)!

I’ve developed the ideas here into a full RPG for kids called Hero Kids. Check it out here:Hero Kids fantasy RPG for […]

2012-04-30Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Heroes Against Darkness Version 1.0 Released!

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: […]

2012-03-30Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

Alpha Rules Updated to v0.244

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many […]

2012-03-26Anima, HAD, Heroes Against Darkness, Mechanics

Rethinking Healing at Short Rests

I’ve recently come to the conclusion that the current rules for healing during short rests are not achieving their goals. The goals […]

2012-03-21DnD, Dungeons and Dragons, Mechanics, Monsters

Inconsistent Mechanics: D&D 4th Edition Recharge Mechanic

I posted earlier about the inconsistency of the 4th Edition Magic Missile, so here’s another one for you. If the system is […]

2012-03-16Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells

20 Quick Questions for Heroes Against Darkness

20 Questions about my Heroes Against Darkness campaign from Brandon at Untimately: 1. Ability scores generation method?The system supports 3d6, 4d6 drop […]

2012-03-01DnD, Dungeons and Dragons, Magic, Mechanics, Powers, Spells

Inconsistent Mechanics: D&D Essentials Magic Missile

If 4th Edition D&D went to all of the trouble of replacing saving throws with defenses on a consistent basis, then why […]

2012-02-23DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics

Comparison of Death in Various d20 Systems

Here’s an interesting off-site article that compares the various death and dying mechanics in a bunch of d20 derived systems: Untimately: The […]

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