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Category: Game Design

2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized

Forge Engine spell attack wording?!?

I’m struggling with how to word magic attacks in Forge Engine.  Anyone got strong opinions on these variations of the lines beginning […]

2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized

The Road to Ruin aka Holiday Report Pt. 2

I tend, as a designer, to rush to artwork and layout quite early in the design process.  While other designers recommend waiting […]

2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Heroes Against Darkness review…

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, […]

2016-11-292016-11-27Board games, Game Design, Mechanics, The Road to Ruin

The Road to Ruin aka Holiday Report Pt. 1

Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne. […]

2014-04-152016-11-27Forge Engine, Game Design, Monsters, Rules, Stat Blocks

Forge Engine monster stat blocks…

I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat […]

2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules

Forge Engine combat turns description…

One of the unconventional elements of the Forge Engine RPG is the structure of the turns.   Traditional RPGs have a round/turn structure where […]

2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest

Forge Engine Character Sheet

The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so […]

2013-02-252016-11-15Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules

Playtesting the Forge Engine

Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and […]

2012-11-20Game Design, Game Publishing, HAD, Heroes Against Darkness, RPG, Rules

Heroes Against Darkness Print Version

Dear loyal reader(s), I’ve been neglecting Heroes Against Darkness lately, but now that Hero Kids is out (go buy it) it’s time […]

2012-10-22DnD, Game Design, HAD, Hero Kids, Heroes Against Darkness, Jennisodes, Podcasts, RPG

HAD and Hero Kids on Jennisodes!

Jennifer Steen was kind enough to have me on Jennisodes to talk about Heroes Against Darkness and Hero Kids. Check out the […]

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