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Category: Game Design

2020-08-232020-08-24Forge Engine, Game Design, Mechanics, Onyx Sky, Playtest, Role-Playing, RPG, Rules

Onyx Sky post-apocalyptic RPG in development and playtesting now

Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky […]

2018-05-20Adventures, Board games, Character Sheet, DriveThruRPG, Forge Engine, Game Design, Game Publishing, Hero Cards, Hero Kids, Heroes, POD, Role-Playing, RPG, Rules, The Road to Ruin, Uncategorized

Hero Forge Games update

Folks, now’s a good time to take a moment to check in about what’s happening in Hero Forge Games land. Bundle of […]

2018-03-252018-03-25DriveThruRPG, Forge Engine, Game Design, Mechanics, RPG, Rules

Forge Engine and Savage Worlds?

Here’s a question I’ve seen a few times; how is Forge Engine different from (or similar to) Savage Worlds?  Both are universal systems, […]

2018-03-062018-05-04DriveThruRPG, Forge Engine, Game Design, Game Publishing, Role-Playing, RPG, Rules

Forge Engine released!

Forge Engine is out now on DriveThruRPG: Forge Engine – Universal Role-Playing System The Forge Engine universal RPG system puts full control of your […]

2018-02-21Forge Engine, Game Design, Mechanics, Playtest, Rules

Forge Engine beta feedback (pt. 3)

Welcome to the third in-depth beta feedback and system discussion for Forge Engine.  This post contains feedback from RPG.net user Imbrium. In the […]

2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells

Forge Engine beta feedback (pt. 2)

Welcome to the second in-depth beta feedback and system discussion for Forge Engine.  This post continues feedback from Reddit user htp-di-nsw. In the text […]

2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks

Forge Engine beta feedback (pt. 1)

This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]

2018-01-192018-01-19Forge Engine, Game Design, Game Publishing, RPG, Rules

Forge Engine editing and style pass

Finished another editing and style pass on the Forge Engine. The checklist of things to do shrinks: Templates for modern/sci-fi adversaries Non-human […]

2017-12-272017-12-27Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules

Why the Forge Engine?

Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some […]

2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills

Forge Engine hits Beta

Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta.  For the non-software […]

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  • 38 Post-Apocalyptic RPG Encounter Seeds

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