2012-07-18DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics D&D Next: Deeper Thoughts For the last five weeks (or so) we’ve been playing the D&D Next playtest (as have much of the rest of the […]
2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is […]
2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Avoid All Absolutes Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to avoid the sorts of absolute effects of earlier (and future!) […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]
2012-05-30DnD, Dungeons and Dragons, Mechanics D&D Next: Difficulty Trends in D&D… There’s already been a lot of discussion about the advantage/disadvantage mechanics in D&D Next, but here are a few more quick thoughts […]
2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells D&D Next: Playtest Impressions The other day I posted my early thoughts and opinions of the playtest rules for D&D Next and tonight we finally got […]
2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells D&D Next: Early Thoughts and Opinions… I’ve been looking forward to the D&D Next open playtest for quite a while. I previously blogged about some of the expectations that […]
2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Enhance, Don’t Replace First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively balanced against the martial classes. First, the combination of the […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. When I started work on Heroes Against Darkness we’d just […]