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Category: Dungeons and Dragons

2012-07-18DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics

D&D Next: Deeper Thoughts

For the last five weeks (or so) we’ve been playing the D&D Next playtest (as have much of the rest of the […]

2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells

Remaking Magic: 4 Pages of Spells Per Class

Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is […]

2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Avoid All Absolutes

Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to avoid the sorts of absolute effects of earlier (and future!) […]

2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Narrative Control

Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]

2012-05-30DnD, Dungeons and Dragons, Mechanics

D&D Next: Difficulty Trends in D&D…

There’s already been a lot of discussion about the advantage/disadvantage mechanics in D&D Next, but here are a few more quick thoughts […]

2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells

D&D Next: Playtest Impressions

The other day I posted my early thoughts and opinions of the playtest rules for D&D Next and tonight we finally got […]

2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

D&D Next: Early Thoughts and Opinions…

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that […]

2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Enhance, Don’t Replace

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few […]

2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Balance

Heroes Against Darkness employs a number of techniques to keep magi relatively balanced against the martial classes. First, the combination of the […]

2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic

Let’s get this out of the way: I strongly dislike Vancian magic. When I started work on Heroes Against Darkness we’d just […]

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