2017-06-022017-06-02Uncategorized Hero Kids Fantasy Adventure Compendium The Hero Kids print trilogy is (partially) complete!The Hero Kids – Fantasy RPG and the Hero Kids – Monster Compendium print books […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning […]
2017-01-04Uncategorized The Road to Ruin aka Holiday Report Pt. 3 My original goal for The Road to Ruin was for it to be a 60-card game. However, as development progressed, it was apparent […]
2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized The Road to Ruin aka Holiday Report Pt. 2 I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting […]
2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG Heroes Against Darkness review… Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, […]
2016-11-292016-11-27Board games, Game Design, Mechanics, The Road to Ruin The Road to Ruin aka Holiday Report Pt. 1 Last year I got involved with a local board game design group based out of the Games Laboratory shop here in Melbourne. […]
2016-11-222016-11-22Uncategorized Hero Forge Games’ new home… For a while I’ve struggled with multiple blogs for each of my projects:• Hero Kids main blog (herokidsrpg.blogspot.com)• Heroes Against Darkness blog […]
2014-04-152016-11-27Forge Engine, Game Design, Monsters, Rules, Stat Blocks Forge Engine monster stat blocks… I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat […]
2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine combat turns description… One of the unconventional elements of the Forge Engine RPG is the structure of the turns. Traditional RPGs have a round/turn structure where […]
2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest Forge Engine Character Sheet The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so […]