Onyx Sky: Your thoughts for free books!

Posted Leave a commentPosted in Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks

After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the earlier drops, here’s the gist: What do you do with a broken world? In the early decades of the 2000s, the world degenerated into total war. At the height of the war, a […]

Who Love Reviews? The Road to Ruin…

Posted Leave a commentPosted in Board games, DriveThruRPG, Game Design, Mechanics, Review, Solo Adventures, The Game Crafter, The Road to Ruin

Here’s one from the vaults; my zombie card game The Road to Ruin has a new review. And this review captures – to me – the intent that I always have for The Road to Ruin. “Couldn’t be more pleased with this unique, brilliant card game! It looks amazing, and the design is really smart. […]

Sprint to the Line: Two Years to Design Onyx Sky!

Posted Leave a commentPosted in Art, Forge Engine, Game Design, Game Publishing, Onyx Sky, RPG, Rules, Settings, Stat Blocks

Seems like only ***checks watch*** two months ago that I was predicting that Onyx Sky would top out at 65,000 words and around 300 pages. Over the last two months, things have accelerated on Onyx Sky. The words and pages have skyrocketed as I’ve been able to concentrate on filling out the game’s content now […]

Taxonomy and nomenclature of role-playing game character elements

Posted Leave a commentPosted in Characters, Classes, Game Design, Mechanics, Rules, Skills

I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. I had a look around, and I can’t find a codified/formalized taxonomy of these different elements of characters. For example, Role-playing Game Design Patterns only includes attributes, skills, and traits. So, in the spirit of […]

Onyx Sky: Role-playing our way into the climate apocalypse

Posted Leave a commentPosted in Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings

Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design and climate change activism. For the last few years, most of the my RPG gaming has been in post-apocalyptic settings. These games allow me to explore (and inflict on my fellow players) what […]

Onyx Sky post-apocalyptic RPG in development and playtesting now

Posted Leave a commentPosted in Forge Engine, Game Design, Mechanics, Onyx Sky, Playtest, Role-Playing, RPG, Rules

Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky is a post-apocalyptic RPG that explores the world after a devastating global war and catastrophic climate change plunge humanity back into the stone age. Onyx Sky takes the underlying principles of Forge Engine […]