Inconsistent Mechanics: D&D Essentials Magic Missile

Posted Leave a commentPosted in DnD, Dungeons and Dragons, Magic, Mechanics, Powers, Spells

If 4th Edition D&D went to all of the trouble of replacing saving throws with defenses on a consistent basis, then why the hell did they undermine this good work by making the Essentials Magic Missile auto-hit? Furthermore, this is a double-bad move, because it totally undermines the point of minions. Minions only have 1 […]