2012-07-18DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics D&D Next: Deeper Thoughts For the last five weeks (or so) we’ve been playing the D&D […]
2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes […]
2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Avoid All Absolutes Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, […]
2012-05-30DnD, Dungeons and Dragons, Mechanics D&D Next: Difficulty Trends in D&D… There’s already been a lot of discussion about the advantage/disadvantage mechanics in […]
2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells D&D Next: Playtest Impressions The other day I posted my early thoughts and opinions of the […]
2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells D&D Next: Early Thoughts and Opinions… I’ve been looking forward to the D&D Next open playtest for quite […]
2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Enhance, Don’t Replace First, a quick confession. I’m generally such an isolated throwback that I […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. […]