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Month: May 2012

2012-05-30HAD, Heroes Against Darkness, Rules

Erroneous Errata

This list includes all of the errata in version 1.0 of Heroes Against Darkness: Page 6: Method 1: Normal Player Characters should […]

2012-05-30DnD, Dungeons and Dragons, Mechanics

D&D Next: Difficulty Trends in D&D…

There’s already been a lot of discussion about the advantage/disadvantage mechanics in D&D Next, but here are a few more quick thoughts […]

2012-05-28Classes, DnD, Dungeons and Dragons, Mechanics, Spells

D&D Next: Playtest Impressions

The other day I posted my early thoughts and opinions of the playtest rules for D&D Next and tonight we finally got […]

2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

D&D Next: Early Thoughts and Opinions…

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that […]

2012-05-24Classes, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells

Remaking Magic: Enhance, Don’t Replace

First, a quick confession. I’m generally such an isolated throwback that I hadn’t even heard of ‘niche protection’ until just a few […]

2012-05-23Anima, HAD, Heroes Against Darkness, Spells

Remaking Magic: Scaling Spells

In previous posts in this series I’ve listed a few examples of spells with X costs in Heroes Against Darkness, but costed […]

2012-05-22Anima, HAD, Heroes Against Darkness, Mechanics, Spells

Remaking Magic: No Redundant Spells

In this entry in the Remaking Magic series, we take a look at the steps taken to ensure that no spell gets […]

2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic: Balance

Heroes Against Darkness employs a number of techniques to keep magi relatively balanced against the martial classes. First, the combination of the […]

2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells

Remaking Magic

Let’s get this out of the way: I strongly dislike Vancian magic. When I started work on Heroes Against Darkness we’d just […]

2012-05-15Art, Classes, Combat, HAD, Heroes Against Darkness, Mechanics, Spells

+2 Is Easy

One of the goals for the classes in Heroes Against Darkness was that each of them should be easily able to gain […]

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