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Category: Combat

2021-11-032021-11-03Adventures, Adventuring, Combat, DriveThruRPG, Encounters, Game Design, Onyx Sky, Role-Playing, RPG, Settings

Another 38 Post-Apocalyptic RPG Encounter Seeds

Whether you’re prepping for an upcoming session of Onyx Sky or for an entirely different post-apocalyptic role-playing game, these encounters offer plenty […]

2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells

Forge Engine beta feedback (pt. 2)

Welcome to the second in-depth beta feedback and system discussion for Forge Engine.  This post continues feedback from Reddit user htp-di-nsw. In the text […]

2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks

Forge Engine beta feedback (pt. 1)

This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]

2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized

Forge Engine spell attack wording?!?

I’m struggling with how to word magic attacks in Forge Engine.  Anyone got strong opinions on these variations of the lines beginning […]

2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized

The Road to Ruin aka Holiday Report Pt. 2

I tend, as a designer, to rush to artwork and layout quite early in the design process.  While other designers recommend waiting […]

2016-12-062016-12-05Classes, Combat, DnD, Dungeons and Dragons, Game Design, Game Publishing, HAD, Heroes Against Darkness, Magic, POD, Review, Role-Playing, RPG

Heroes Against Darkness review…

Well this is unexpected.WQRobb over at Graph, Paper, and Games has just posted a review of my first RPG, Heroes Against Darkness.Graph, […]

2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules

Forge Engine combat turns description…

One of the unconventional elements of the Forge Engine RPG is the structure of the turns.   Traditional RPGs have a round/turn structure where […]

2012-10-03Adventures, Combat, Encounters, Hero Kids, Maps, Playtest

Maze of the Minotaur Adventure Playtest

Playtester 0 (Violet, aged 4) and I spent an hour last night playing through the Hero Kids premium adventure Maze of the […]

2012-09-06Adventuring, Characters, Combat, Hero Kids, Heroes, Kids, Mechanics, Role-Playing, RPG, Rules

Sneak peek at a Hero Kids character

So while all of the helpful playtesters are putting Hero Kids through it’s paces, I reckon it’s a good time to show […]

2012-05-25Classes, Combat, DnD, Dungeons and Dragons, Mechanics, Rules, Spells

D&D Next: Early Thoughts and Opinions…

I’ve been looking forward to the D&D Next open playtest for quite a while.  I previously blogged about some of the expectations that […]

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Recent Posts

  • Exclusive sneak peek at Onyx Shards, fantasy RPG
  • Explore the world of the Brecken Vale!
  • The Road to Ruin now on Tabletop Simulator
  • Another 38 Post-Apocalyptic RPG Encounter Seeds
  • 38 Post-Apocalyptic RPG Encounter Seeds

Recent Comments

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  • Aemon Aylward on Exclusive sneak peek at Onyx Shards, fantasy RPG
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