Heroes Against Darkness Version 1.0 Released!

Posted Leave a commentPosted in Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells

Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: The major changes and updates for this revision are: • Changed Stabilize to be a major action, not a full action• Changed opposed movement to be a major action, not a move action• […]

Alpha Rules Updated to v0.244

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells

I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I’ve been discussing here on the blog and over on the Game Design & Development forums at rpg.net. Healing, Anima and Resting The biggest single change to the game […]

Seven Steps to Good Role-Playing

Posted Leave a commentPosted in Classes, HAD, Heroes Against Darkness, Role-Playing

By definition, role-playing is when players take on and direct the actions of their character or alter-ego in a game. Role-playing comes to the fore in Heroes Against Darkness when the players’ characters have role-playing encounters, which run the full gamut from the mundane to potentially deadly:• Negotiate a price with a shopkeeper• Gain information […]

Introducing Heroes Against Darkness

Posted Leave a commentPosted in Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Powers, Races, Spells

Welcome to the home of the indie RPG Heroes Against Darkness. As it says up there in the header, Heroes Against Darkness (HAD) is a modern RPG that aims to provide a simple and deep game experience without becoming slow, cumbersome or complicated. This section provides a brief overview of these core elements of the […]